Diefenbach, S. (2022). Social norms in digital spaces: Experience reports on wellbeing and conflict in the teleworking context and implications for design. Zeitschrift für Arbeitswissenschaft. https://doi.org/10.1007/s41449-022-00332-8
Diefenbach, S., Christoforakos, L., Ullrich, D., & Butz, A. (2022). Invisible but Understandable: In Search of the Sweet Spot between Technology Invisibility and Transparency in Smart Spaces and Beyond. Multimodal Technologies and Interaction, 6(10), 95. https://doi.org/10.3390/mti6100095
Christoforakos, L. & Diefenbach, S. (2022). Technology as a Social Companion? An Exploration of Individual and Product-Related Factors of Anthropomorphism. Social Science Computer Review, 41(3), 1039-1062. https://doi.org/10.1177/08944393211065867
Tretter, S. & Diefenbach, S. (2021). The Buffer Effect: Strategic Choice of Communication Media and the Moderating Role of Interpersonal Closeness. Journal of Media Psychology, 34(5). https://doi.org/10.1027/1864-1105/a000320
Gertz, M., Schütz-Bosbach, S., & Diefenbach, S. (2021). Smartphone and the Self: Experimental investigation of self-incorporation of and attachment to smartphones. Multimodal Technologies and Interaction, 5(11), 67; https://doi.org/10.3390/mti5110067
Diefenbach, S. & Anders, L. (2021). The Psychology of Likes: Relevance of Feedback on Instagram and Relationship to Self-esteem and Social Status. Psychology of Popular Media, 1(2), 196–207.https://doi.org/10.1037/ppm0000360
von Terzi, P., Tretter, S., Uhde, A., Hassenzahl, M., & Diefenbach, S. (2021). Technology-mediated experiences and social context: Relevant needs in private vs. public interaction and the importance of others for positive affect. Frontiers inPsychology, 12.https://doi.org/10.3389/fpsyg.2021.718315
Ullrich, D., Butz, A., & Diefenbach, S. (2021). The development of overtrust: An empirical simulation and psychological analysis in the context of human-robot interaction. Frontiers in Robotics and AI, 8.https://doi.org/10.3389/frobt.2021.554578
Ullrich, D., Butz, A., & Diefenbach, S. (2020). The eternal robot: Anchoring effects in human's mental models of robots and their self. Frontiers in Robotics and AI, 7.https://doi.org/10.3389/frobt.2020.546724
Diefenbach, S. & Müssig, A. (2018). Counterproductive effects of gamification: An analysis on the example of the gamified task manager Habitica. International Journal of Human-Computer Studies, 127, 190-210. https://doi.org/10.1016/j.ijhcs.2018.09.004
Diefenbach, S. & von Terzi, P. (2022). Digitale Gesellschaft neu denken: Chancen und Herausforderungen in Alltags- und Arbeitswelt aus psychologischer Perspektive. Kohlhammer.
Diefenbach, S., & Hassenzahl, M. (2019). Psychology in product design. In: K. Gangl & E. Kirchler (Eds.), A research agenda for economic psychology. Edward Elgar Publishing.
Diefenbach, S. (2019). Wieso zwei halbe Stück Kuchen dicker machen als ein ganzes. Psychologische Denkfallen entlarven und überwinden. mvg.
Diefenbach, S. & Hassenzahl, M. (2017). Psychologie in der nutzerzentrierten Produktgestaltung. Mensch – Technik – Interaktion – Erlebnis. In F. C. Brodbeck, E. Kirchler & R. Woschee (Hrsg.), Die Wirtschaftspsychologie. Springer.
Diefenbach, S., & Ullrich, D. (2016). Digitale Depression: Wie neue Medien unser Glücksempfinden verändern. mvg.
Diefenbach, S. & Borrmann, K. (2019). The Smartphone as a Pacifier and its Consequences. Young adults' smartphone usage in moments of solitude and correlations to self-reflection. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (paper 306). New York, NY, USA: ACM. https://doi.org/10.1145/3290605.3300536
Diefenbach, S., Christoforakos, L., Maisch, B., Kohler, K. (2019). The State of Prototyping Practice in the Industrial Setting: Potential, Challenges and Implications. In Proceedings of the 22nd International Conference on Engineering Design (ICED19), Delft, Netherlands. https://doi.org/10.1017/dsi.2019.176
"VEREINT - Sich VERbundEn fühlen durch INTeraktive Technologien", funded by BMFTR (German Federal Ministry of Research, Technology and Space)
"MOVEN - Motivationale und Verhaltensändernde Nachhaltigkeitstechnologien", funded by BMFTR (German Federal Ministry of Research, Technology and Space)
"Gina – Hochwertig gestaltete Interaktionsstrategien für Service- und Assistenzrobotik", funded by BMFTR (German Federal Ministry of Research, Technology and Space)
"PerforM – Personalities for Machinery in Personal Pervasive Smart Spaces", funded by DFG (German Research Association) as part of SPP "Scalable Interaction Paradigms for Pervasive Computing Environments" (SPP 2199)
"Aesthetics of Performative Interaction for Pervasive Computing Environments in Public Spaces", funded by DFG (German Research Association) as part of SPP "Scalable Interaction Paradigms for Pervasive Computing Environments" (SPP 2199)
"ProFI - Zielgerichtetes Prototyping für gesteigerte Innovation", funded by BMFTR (German Federal Ministry of Research, Technology and Space)