Christoforakos, L., Jürgens, T. M., Busch, M., Beuckelmann, L., Laschke, M., & Diefenbach, S. (2026). When technology’s well-meant recommendations backfire: exploring the role of agency on psychological reactance in technology for sustainable behaviour change. Behaviour & Information Technology, 1–29. https://doi.org/10.1080/0144929X.2026.2628766
Moosheimer, E., Diefenbach, S. (2026). Responsible Automation. Exploring the impact of device automation on responsibility for the task result in a field study. Interacting with Computers.
Krupp, A., Ullrich, D., Diefenbach, S. (2026). The Challenge to Design for Relatedness Experiences. A Systematic Evaluation of Psychological Needs Conflicts and Barriers of Relatedness Technologies. In Proceedings of the CHI 2026 Conference on Human Factors in Computing Systems. New York: ACM Press.
Ullrich, D., Bischoff, E. & Diefenbach, S. (2025). The Cassandra Method: Using Dystopian Visions to Inform Responsible HCI Design and Evaluation. In Proceedings of the 37th Australian Conference on Human-Computer Interaction (OZCHI '25), 505 – 529. https://dl.acm.org/doi/10.1145/3764687.3764710
Tretter, S., von Terzi, P. & Diefenbach, S. (2025). How the presence of others shapes the user experience of service robots. Frontiers in Robotics and AI, 12. https://doi:10.3389/frobt.2025.1538711
Hein, I. & Diefenbach, (2025). Towards a Comprehensive View on Technology Transparency: A Cross-Technology Investigation of Psychological and Design Factors Around Users' Transparency Need and Perception. International Journal of Human-Computer Interaction, 41(24), 15862–15879. https://doi.org/10.1080/10447318.2025.2502983
Diefenbach, S., Riehle, A., Jannott, H., Vornhagen, J.-S., Stoll, J., Markhoff, L., & von Terzi, P. (2025). Psychological needs related to civil inattention: A qualitative and quantitative view on public encounters. British Journal of Social Psychology, 64 (1), e12828. https://doi:10.1111/bjso.12828
Eger, V. M., Georganta, E., Zuercher, P. D. J., Mueller, F., Bohné, T., & Diefenbach, S. (2024). The power of play: gamification in virtual workplace training. European Journal of Work and Organizational Psychology, 1–19. https://doi:10.1080/1359432X.2024.2412360
Diefenbach, S., Ullrich, D., Lindermayer, T., & Isaksen, K.-L. (2024). Responsible Automation: Exploring Potentials and Losses through Automation in Human–Computer Interaction from a Psychological Perspective. Information, 15(8), 460. https://doi:10.3390/info15080460
Diefenbach, S. (2022). Social norms in digital spaces: Experience reports on wellbeing and conflict in the teleworking context and implications for design. Zeitschrift für Arbeitswissenschaft. https://doi.org/10.1007/s41449-022-00332-8
Diefenbach, S., Christoforakos, L., Ullrich, D., & Butz, A. (2022). Invisible but Understandable: In Search of the Sweet Spot between Technology Invisibility and Transparency in Smart Spaces and Beyond. Multimodal Technologies and Interaction, 6(10), 95. https://doi.org/10.3390/mti6100095
Christoforakos, L. & Diefenbach, S. (2022). Technology as a Social Companion? An Exploration of Individual and Product-Related Factors of Anthropomorphism. Social Science Computer Review, 41(3), 1039-1062. https://doi.org/10.1177/08944393211065867
Tretter, S. & Diefenbach, S. (2021). The Buffer Effect: Strategic Choice of Communication Media and the Moderating Role of Interpersonal Closeness. Journal of Media Psychology, 34(5). https://doi.org/10.1027/1864-1105/a000320
Gertz, M., Schütz-Bosbach, S., & Diefenbach, S. (2021). Smartphone and the Self: Experimental investigation of self-incorporation of and attachment to smartphones. Multimodal Technologies and Interaction, 5(11), 67; https://doi.org/10.3390/mti5110067
Diefenbach, S. & Anders, L. (2021). The Psychology of Likes: Relevance of Feedback on Instagram and Relationship to Self-esteem and Social Status. Psychology of Popular Media, 1(2), 196–207.https://doi.org/10.1037/ppm0000360
von Terzi, P., Tretter, S., Uhde, A., Hassenzahl, M., & Diefenbach, S. (2021). Technology-mediated experiences and social context: Relevant needs in private vs. public interaction and the importance of others for positive affect. Frontiers inPsychology, 12.https://doi.org/10.3389/fpsyg.2021.718315
Ullrich, D., Butz, A., & Diefenbach, S. (2021). The development of overtrust: An empirical simulation and psychological analysis in the context of human-robot interaction. Frontiers in Robotics and AI, 8.https://doi.org/10.3389/frobt.2021.554578
Ullrich, D., Butz, A., & Diefenbach, S. (2020). The eternal robot: Anchoring effects in human's mental models of robots and their self. Frontiers in Robotics and AI, 7.https://doi.org/10.3389/frobt.2020.546724
Diefenbach, S. & Müssig, A. (2018). Counterproductive effects of gamification: An analysis on the example of the gamified task manager Habitica. International Journal of Human-Computer Studies, 127, 190-210. https://doi.org/10.1016/j.ijhcs.2018.09.004
Diefenbach, S., Ullrich, D. & Butz, A (2024). Aggregation & Distribution: Beyond the Singular Form. In J. Banks (ed.) Android, Assembled: The Explicit and Implicit Anatomy of Social Robots (ch. 14). New York: Peter Lang.
Diefenbach, S. & von Terzi, P. (2022). Digitale Gesellschaft neu denken: Chancen und Herausforderungen in Alltags- und Arbeitswelt aus psychologischer Perspektive. Kohlhammer.
Diefenbach, S., & Hassenzahl, M. (2019). Psychology in product design. In: K. Gangl & E. Kirchler (Eds.), A research agenda for economic psychology. Edward Elgar Publishing.
Diefenbach, S. (2019). Wieso zwei halbe Stück Kuchen dicker machen als ein ganzes. Psychologische Denkfallen entlarven und überwinden. mvg.
Diefenbach, S. & Hassenzahl, M. (2017). Psychologie in der nutzerzentrierten Produktgestaltung. Mensch – Technik – Interaktion – Erlebnis. In F. C. Brodbeck, E. Kirchler & R. Woschee (Hrsg.), Die Wirtschaftspsychologie. Springer.
Diefenbach, S., & Ullrich, D. (2016). Digitale Depression: Wie neue Medien unser Glücksempfinden verändern. mvg.
Diefenbach, S., Ullrich, D., Veihelmann, M. (2026). Responsible Use of AI – Dream or Achievable Goal? Reflections On The Gains And Losses Of AI in Everyday Life. In Proceedings of the 2026 CHI Conference on Human Factors in Computing Systems. https://doi.org/10.1145/3772363.3798582
Diefenbach, S., Ullrich, D., (2026). Why We Need to Destroy the Illusion of Speaking to A Human: Critical Reflections On Ethics at the Front-End for LLMs. In Proceedings of the CHI 2026 Workshop: Ethics at the Front-End: Responsible User-Facing Design for AI Systems (CHI '26), April 13--17, 2026, Barcelona, Spain. http://arxiv.org/abs/2603.16633
Diefenbach, S., Stoll, J., Ullrich, D. (2025). Critical Foresight of Human-Computer Interaction: A Review on Methods to Assess Ethical Risks and Side-Effects of Emerging Technologies. In: Tareq Z. Ahram, Waldemar Karwowski and Pei-Luen Rau (eds) Human-Computer Interaction & Emerging Technologies. AHFE (2025) International Conference. AHFE Open Access, vol 195. AHFE International, USA. http://doi.org/10.54941/ahfe1006218
Ullrich, D., Butz, A., & Diefenbach, S. (2024). The Fernstudent. A User-Centered Design Case Study on Improvements of Hybrid Teaching Through A Physical Avatar in the Classroom. Fernstudent Case Study. In Proceedings of the 2024 CHI Conference on Human Factors in Computing Systems, Article No.: 534, https://dl.acm.org/doi/10.1145/3613905.3637144
Diefenbach, S. & Borrmann, K. (2019). The Smartphone as a Pacifier and its Consequences. Young adults' smartphone usage in moments of solitude and correlations to self-reflection. In Proceedings of the 2019 CHI Conference on Human Factors in Computing Systems (paper 306). New York, NY, USA: ACM. https://doi.org/10.1145/3290605.3300536
Diefenbach, S., Christoforakos, L., Maisch, B., Kohler, K. (2019). The State of Prototyping Practice in the Industrial Setting: Potential, Challenges and Implications. In Proceedings of the 22nd International Conference on Engineering Design (ICED19), Delft, Netherlands. https://doi.org/10.1017/dsi.2019.176
"VEREINT - Sich VERbundEn fühlen durch INTeraktive Technologien", funded by BMFTR (German Federal Ministry of Research, Technology and Space)
"MOVEN - Motivationale und Verhaltensändernde Nachhaltigkeitstechnologien", funded by BMFTR (German Federal Ministry of Research, Technology and Space)
"Gina – Hochwertig gestaltete Interaktionsstrategien für Service- und Assistenzrobotik", funded by BMFTR (German Federal Ministry of Research, Technology and Space)
"PerforM – Personalities for Machinery in Personal Pervasive Smart Spaces", funded by DFG (German Research Association) as part of SPP "Scalable Interaction Paradigms for Pervasive Computing Environments" (SPP 2199)
"Aesthetics of Performative Interaction for Pervasive Computing Environments in Public Spaces", funded by DFG (German Research Association) as part of SPP "Scalable Interaction Paradigms for Pervasive Computing Environments" (SPP 2199)
"ProFI - Zielgerichtetes Prototyping für gesteigerte Innovation", funded by BMFTR (German Federal Ministry of Research, Technology and Space)